The
AI Robot
This
robot is fully sentient and has somehow gotten free of the ties that bound it
to serve its masters. They are often a hodgepodge of scavenged parts and pieces
because of their freedom. They are also very vocal proponents of personal
freedom having experienced what it is like to live in total servitude. These
robots are always humanoid in shape (at least for game purposes they are). They
are however limited still in some ways and therefore cannot exceed 8th
level except by some cosmic means.
Level
|
Experience
|
Hit Dice
|
Saving Throw
|
1
|
2000
|
2
|
14
|
2
|
4000
|
3
|
13
|
3
|
8000
|
4
|
12
|
4
|
16000
|
5
|
11
|
5
|
32000
|
6
|
10
|
6
|
64000
|
7
|
09
|
7
|
128000
|
8
|
08
|
8
|
250000
|
9
|
07
|
Robots have an inherent armor
class just from what the nature of their construction. Their base AC is 7
rather than 9.
Robots are immune to the effects
of radiation, disease, toxins, and any sort of mind control/affect.
Robots do not require air, food,
and water like humans do but they do require certain daily maintenance's and
must buy those supplies just like a human(oid) would have to obtain food and
water.
Robot fists and kicks do +2
damage and the robot may choose to do sub-dual damage or real damage.
Each robot must roll on the
following chart to determine what there purpose was before they achieved sentience.
Die Roll
|
Function
|
Effects
|
|
|
|
1
|
Combat
|
+1 to hit
and damage with any weapons. Inherent AC is 5. Move 9”. -1 To INT and WIL
|
|
|
|
2
|
Diplomat
|
+3 to all
reaction rolls. Can speak all known languages. May make ST to pull from data
banks info about any particular culture. Move 12”. +1 To CHR and INT
|
|
|
|
3
|
Industrial
|
+2
Strength, +1 to hit and damage with fists and improvised weapons. Move 9”. -2
INT and DEX.
|
|
|
|
4
|
Mining
|
+2
Constitution, +2 hp per level. +1 to hit and damage with any mining tool.
Always knows hope deep they are and what direction they are while
underground. Move 9”. -2 to INT and DEX
|
|
|
|
5
|
Agriculture
|
Knowledge
of all things plants and animals. Can Track things. Move 12”. +1 to CON and
DEX. -1 STR and CHR
|
|
|
|
6
|
Science
|
Knowledge
of 3 particular fields of science. Move 12”. +2 INT, -2 STR
|
|
|
|
7
|
Engineering
|
Knowledge
of all aspects of engineering (mechanical, electrical, spaceship
repair/construction, etc.). Move 12”. +1 DEX and INT, -1 WIL and CHR.
|
|
|
|
8
|
Scouting
|
Stealth,
Backstab/Ambush +2 to hit and x2 damage. Move 15”. +2 DEX. -2 CON.
|
|
|
|
Any
area of knowledge used by a robot requires that robot to make an ST to pull
up that knowledge. The DM may allow whatever dice mods he thinks are
appropriate.
|
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