Friday, May 18, 2012

Here is a new space fantasy class that I am working on. Let me know what you think.



The Space Knight (for lack of a better name)

You are a mystical warrior trained in martial arts of both the body and the mind. You restrict yourself to the use of arcane and archaic energy melee weapons. You must choose to either be defender of the light or a guardian of the dark to start with and not all paths lead to the same end.



Space Knight Advancement Table
Level
XP
HD
Melee To-Hit Bonus
ST
AC
1
0
2
+2
14
9
2
3000
3
+2
13
8
3
6000
4
+3
12
7
4
12000
5
+3
11
6
5
24000
6
+4
10
5
6
48000
7
+4
9
4
7
96000
8
+5
8
3
8
192000
9
+5
7
2
9
384000
10
+6
6
2
10
768000
10+3
+6
5
2



Superior Damage: When using their energy melee weapons space Knights may add their level to the damage they inflict.

No Armor: Space Knights are not allowed to use armor or other protective devices. They do however receive a bonus for high DEX score.

Telekinetic Push/Pull: This is a wave of energy that may be produced that will push back a number of targets equal to the Space Knight's level. The targets must be 1HD or less to be effected. This power may be used instead of an attack with a weapon but requires at least one hand be free to make the associated motion. This power may also be used to move objects as well and objects or targets can be pulled to as well as pushed. This power has a range of 10ft +10ft/level to a maximum of 100ft.

Deflect Attacks: Space Knights may also choose to not attack in a particular round and instead deflect a number of ranged attacks equal to their level. They must declare this action before any attacks are rolled for. Starting at 4th level they are able to make a saving throw for each attack deflected if the save is successful the deflected attack is directed back at the enemy firing the attack.

Mind Influence: Starting at 4th level the Space Knight may influence the minds of certain individuals. To be successful they cannot have any weapons in their hand and their intended target can not be under attack by anyone else either. The influence is limited to short phrases (“These are not the droids you are looking for”, “Open the gate”, etc.), they cannot cause the victim to harm themselves or others, etc. The intended target(s) must fail a Saving Throw to be influenced. This Saving Throw is modified by the following formula-
The WIL score of the Space Knight minus the WIL score of the target plus the level of the Space Knight minus the level/HD of the intended target equals the Saving Throws modifier.

Note: Space Knights may only use weapons other than their energy melee weapons if their energy weapon is either lost or destroyed.




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