Friday, September 21, 2012

Alright here is the next D&D space character class. This one however is not completely done. The benefits and disadvantages of the different types of robot functions is not done to my satisfaction yet. So I would appreciate any and all comments as to what I need to do to tweek this class in the right way.



The AI Robot
    This robot is fully sentient and has somehow gotten free of the ties that bound it to serve its masters. They are often a hodgepodge of scavenged parts and pieces because of their freedom. They are also very vocal proponents of personal freedom having experienced what it is like to live in total servitude. These robots are always humanoid in shape (at least for game purposes they are). They are however limited still in some ways and therefore cannot exceed 8th level except by some cosmic means.

Level
Experience
Hit Dice
Saving Throw
1
2000
2
14
2
4000
3
13
3
8000
4
12
4
16000
5
11
5
32000
6
10
6
64000
7
09
7
128000
8
08
8
250000
9
07

Robots have an inherent armor class just from what the nature of their construction. Their base AC is 7 rather than 9.

Robots are immune to the effects of radiation, disease, toxins, and any sort of mind control/affect.

Robots do not require air, food, and water like humans do but they do require certain daily maintenance's and must buy those supplies just like a human(oid) would have to obtain food and water.

Robot fists and kicks do +2 damage and the robot may choose to do sub-dual damage or real damage.

Each robot must roll on the following chart to determine what there purpose was before they achieved sentience.



Die Roll
Function
Effects



1
Combat
+1 to hit and damage with any weapons. Inherent AC is 5. Move 9”. -1 To INT and WIL



2
Diplomat
+3 to all reaction rolls. Can speak all known languages. May make ST to pull from data banks info about any particular culture. Move 12”. +1 To CHR and INT



3
Industrial
+2 Strength, +1 to hit and damage with fists and improvised weapons. Move 9”. -2 INT and DEX.



4
Mining
+2 Constitution, +2 hp per level. +1 to hit and damage with any mining tool. Always knows hope deep they are and what direction they are while underground. Move 9”. -2 to INT and DEX



5
Agriculture
Knowledge of all things plants and animals. Can Track things. Move 12”. +1 to CON and DEX. -1 STR and CHR



6
Science
Knowledge of 3 particular fields of science. Move 12”. +2 INT, -2 STR



7
Engineering
Knowledge of all aspects of engineering (mechanical, electrical, spaceship repair/construction, etc.). Move 12”. +1 DEX and INT, -1 WIL and CHR.



8
Scouting
Stealth, Backstab/Ambush +2 to hit and x2 damage. Move 15”. +2 DEX. -2 CON.



Any area of knowledge used by a robot requires that robot to make an ST to pull up that knowledge. The DM may allow whatever dice mods he thinks are appropriate.

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